So Week three of the grind I'm still continuing to polish my animation. The second half of the shot what a great notes from last week, a few changes but for the better! It seems to be funnier and I've also looked at the shot as a whole. Some one or few notes I got were basic things such as hitting walls, pops, and eye shapes. The weekend has been a focused concentration of splining and body mechanics. A big challenge that kept coming up in my mind was to keep my characters stylized throughout the shot, physics and weight come up as I'm timing each pose. But I'm often thinking about the way the characters would feel in this world. My animation is slightly more exaggerated and am cranking the toony part of it up just a notch. I'm also taking into account the peak of interest within the shot. One of Malcon Pierces first notes he shared with me was the overall beat of the shot, where are the most important beats and where are the supporting beats leading up to the peak. Almost if you would draw a stockmarket graph over the acting. Where are the main points of interest? This has helped my approach to working on shots since I have taken his class. The anischool student work demo just dropped the other day and I have been watching it many times over. I was floored by a lot of amazing shots that this school has been producing and quite frankly it's probably one of the better school reels I've seen in a while. The other online schools reels haven't impressed me that much and I feel that the quality is lacking, I've heard from many students, that classes lack time for questions and critiques, instructors are not as enthused or motivating, feedback is difficult outside of class, and forums and feeds for critiques are quiet and abandoned. Whatever the case, I'll simply say what every higher up always crams down your throat, " The work speaks for itself ". And right now Anischool is intercepting the ball. As far as the characters, the shots, the acting, it's all adding up and looking great! Just gives me more motivation to keep pressing on with my shot to make it the best I can. It's always great to have motivation throughout the day. Besides the movies, music, podcasts with artist. Demo work will do the trick.
Take a look for yourself
Monday, March 21, 2016
Thursday, March 17, 2016
Week 2 of Progress
Wow what a rush!!!!
So I have fell behind just a bit with my up to date progress. So here comes the goods.
Week 1 Review Got a great reaction from my instructor loved the layout out, the characters, the audio, and the background. DID NOT EXPECT that! Honestly was a big surprise.
I haven't felt the thrill of getting a good response from a shot in about 2 years, took me right back to the walls of Reel FX when the room would be filled by your peers and each would compete to get the best reaction. Laughs were a plus, and since comedy is something that I have been taking care to learn it has also been on my hit list of things I need to include in my work.
I was informed that these were good ingredients to make a great shot. Recieving something that just works is like a shot in the arm of adrenaline. It will be hard to sleep tonight.
I would say week one accomplished! But I will take this as humbly as possible because my next stage is to take this into spline... OH Shit... NOW??? As much of a shock as it felt to get a positive reaction it was suceeded by the surprise that this will now be heading to spline mode.
I'm starting to see Marlan's point in when something works why the hell wait? push forward!
In a work environment my feature experience has shown me that an animator is given quota through the week. This can be up to 4 to 5 seconds of footage with up to 3 shots depending on your speed and skill. INsane Right ?? But this class is taking me back to those good ol' days of quanity and quality!
As the more meaningful notes are coming. I feel that this class will teach me speed and Consistency.
You're just one week in son, here's the ball now lets get running! the next week will be the beast
WEEK 2 Review is done and in the books
big big surprise again this week my shot still got a laugh still feels fresh and is working fine.
I'm shocked and Humbled and almost a loss of words for this because I'm so used to getting No's and changes things not working.
but I'm very surprised yet I still live in suck ville. I will remain careful and humble through this course. If I keep up the pace and do this job right who knows.
So the start of class was a little different today, we went in reverse order. And since I carry the F bomb of my last name this saved me for last. I could use that time to animate my shot as Marlan goes through everybody else's work but I actually sat down to watch these reviews of my classmates it taught me a lot about what I can do to improve my own shot. You can easily learn from other peoples work and not just your own. the nature of the beast anything that you in animation can always be plused. It's an ongoing effort to learn new things and tricks.
One big thing I think people forget or don't utilize to there advantage is watching other classes or reviews that are made available to you. Figuring if it's not my shot how is this going to benefit me? I was on of those idiots. had my first job I would always miss meetings and dailies due to the fact that my quota need to be filled and I use that extra hour to help me finish as fast as I could I made the rookie mistake of not taking the time to use to my advantage with other animators. I wasted a lot of time a lot grinding and burning oil instead of growing as an artist to get better. Hard F'n lesson and one that always bites my ass on bad days. but you can only go forward and learn from it. Take time to study and learn from your peers. Our director on Free Birds Jimmy Hayward would say, " We learn faster from each others mistakes, than from our own " Our team always needed to be on the same page with the film and our science had to be tight!
So as I gathered my notes for the week. The reaction was still positive and the energy was still high. Dam just makes me want to try harder for next week! The second half of the shot splining is next followed by much long needed rest after this week has been constant grinding. I look forward to see how this shot will play out in it's entirety and the next lesson that will be learned.
Keep your game Tight!
So I have fell behind just a bit with my up to date progress. So here comes the goods.
Week 1 Review Got a great reaction from my instructor loved the layout out, the characters, the audio, and the background. DID NOT EXPECT that! Honestly was a big surprise.
I haven't felt the thrill of getting a good response from a shot in about 2 years, took me right back to the walls of Reel FX when the room would be filled by your peers and each would compete to get the best reaction. Laughs were a plus, and since comedy is something that I have been taking care to learn it has also been on my hit list of things I need to include in my work.
I was informed that these were good ingredients to make a great shot. Recieving something that just works is like a shot in the arm of adrenaline. It will be hard to sleep tonight.
I would say week one accomplished! But I will take this as humbly as possible because my next stage is to take this into spline... OH Shit... NOW??? As much of a shock as it felt to get a positive reaction it was suceeded by the surprise that this will now be heading to spline mode.
I'm starting to see Marlan's point in when something works why the hell wait? push forward!
In a work environment my feature experience has shown me that an animator is given quota through the week. This can be up to 4 to 5 seconds of footage with up to 3 shots depending on your speed and skill. INsane Right ?? But this class is taking me back to those good ol' days of quanity and quality!
As the more meaningful notes are coming. I feel that this class will teach me speed and Consistency.
You're just one week in son, here's the ball now lets get running! the next week will be the beast
WEEK 2 Review is done and in the books
big big surprise again this week my shot still got a laugh still feels fresh and is working fine.
I'm shocked and Humbled and almost a loss of words for this because I'm so used to getting No's and changes things not working.
but I'm very surprised yet I still live in suck ville. I will remain careful and humble through this course. If I keep up the pace and do this job right who knows.
So the start of class was a little different today, we went in reverse order. And since I carry the F bomb of my last name this saved me for last. I could use that time to animate my shot as Marlan goes through everybody else's work but I actually sat down to watch these reviews of my classmates it taught me a lot about what I can do to improve my own shot. You can easily learn from other peoples work and not just your own. the nature of the beast anything that you in animation can always be plused. It's an ongoing effort to learn new things and tricks.
One big thing I think people forget or don't utilize to there advantage is watching other classes or reviews that are made available to you. Figuring if it's not my shot how is this going to benefit me? I was on of those idiots. had my first job I would always miss meetings and dailies due to the fact that my quota need to be filled and I use that extra hour to help me finish as fast as I could I made the rookie mistake of not taking the time to use to my advantage with other animators. I wasted a lot of time a lot grinding and burning oil instead of growing as an artist to get better. Hard F'n lesson and one that always bites my ass on bad days. but you can only go forward and learn from it. Take time to study and learn from your peers. Our director on Free Birds Jimmy Hayward would say, " We learn faster from each others mistakes, than from our own " Our team always needed to be on the same page with the film and our science had to be tight!
So as I gathered my notes for the week. The reaction was still positive and the energy was still high. Dam just makes me want to try harder for next week! The second half of the shot splining is next followed by much long needed rest after this week has been constant grinding. I look forward to see how this shot will play out in it's entirety and the next lesson that will be learned.
Keep your game Tight!
Saturday, March 12, 2016
First Review
So today is the day of truth, my first review with the squad, I am patiently waiting for this class to start and surprised with the amount of work I have accomplished over the past few days the set, the background, the characters, coming up with a story.
As I was blocking it all out the story just came to me today I finally sat down to write each character and what's happened a minute before the season started.
My hopes are not high because this is the beginning process. Now is the time to see if my shot gets a laugh, my idea gets through or most importantly everything makes sense.
I know the animation is very rough, the camera is probably off and the scene itself is limited to what I could've done in the past couple of days, but the amount of work I put in suffices.
We'll see what happens tonight, I'm excited to learn and to step into the ring with the captain and animsquad creator himself,
Marlon P!
I've learned from the past to not get your hopes too high, this is a pitching point and your idea to the director or your coworker. to see whether the scene is working or not.
It's a 50-50 chance, if the instructor suggests changes and fixes it doesn't work doesn't mean that you're bad. It's only because the scene is not working.
We must learn to switch out and adapt new ideas in order to make a great shot. Let nothing be precious to you don't keep your guard up in defence, learn, work together with your fellow animators and leads to bring the best collaborative resources to the table.
Listen and Learn from your instructor... Let it Go
As I was blocking it all out the story just came to me today I finally sat down to write each character and what's happened a minute before the season started.
My hopes are not high because this is the beginning process. Now is the time to see if my shot gets a laugh, my idea gets through or most importantly everything makes sense.
I know the animation is very rough, the camera is probably off and the scene itself is limited to what I could've done in the past couple of days, but the amount of work I put in suffices.
We'll see what happens tonight, I'm excited to learn and to step into the ring with the captain and animsquad creator himself,
Marlon P!
I've learned from the past to not get your hopes too high, this is a pitching point and your idea to the director or your coworker. to see whether the scene is working or not.
It's a 50-50 chance, if the instructor suggests changes and fixes it doesn't work doesn't mean that you're bad. It's only because the scene is not working.
We must learn to switch out and adapt new ideas in order to make a great shot. Let nothing be precious to you don't keep your guard up in defence, learn, work together with your fellow animators and leads to bring the best collaborative resources to the table.
Listen and Learn from your instructor... Let it Go
Thursday, March 10, 2016
The New Shot Day 2
So when setting up my new scene and blocking for animation
I've come to the conclusion of what the story is for these two characters
I wrote a short outline for these two guys , simply
Tom and Jack
Tom and Jack have been working a job they both don’t like.
Jack is fed up with the job just as much as Tom.
Problem is Tom has sweet talked Jack along into this job with him, reassuring this would be a good move He is also the motivator and would say anything to sell him on the idea this job would pay off Jack on the other hand is fed up with the job and when he see’s Joe not happy he uses this moment to taunt him he enacts Tom false glamor and reprimands him.
BAM sometimes when staging and working out a shot the idea comes to you. This one made enough since to apply a motive and give these characters Personality! I haven't approached a shot so carefully and established before. The reason being is because my last trip to CTN I received tons of great feedback from the BEST in the industry. But there were two notes in particular that froze me like a deer in head lights.
NUMBA 1# " What's his problem?" ...... THAT's it!! after I showed off one of my shots The animator looked at me and said what's his problem? uhhhhhhhh ? what? He asked me why is he acting like this? "Because he is angry. Yeah but why is he motivated to get angry. What happened to him ? " Literally just caught me of guard. "You can't tell me can you?" I shrunk. The reason he was making is that giving a simple backstory to your character can motivate the way he or she acts out a shot. My character was angry but why? Does he hate working, does he have relationship problems, did his wife leave him, is he a lonely guy, does he not like talking to people, is there a grudge he is holding against someone, Did he just get cheated on a deal, or did he eat a bad sandwich just now? Tedious I know, but you would be surprised how just a little story can give your character so much appeal Not just the way he acts but how he acts
NUMBA 2# " The character feels like they have to move more than they should move " This one left me dumbfaced but now the more I analyze it, I believe it heavily relates to #1 in a way each movement is for a reason. More meaning your character isn't a puppet that has to deliver lines and move around like many work I see nowadays. Your character has purpose and reason for every little thing they do. In order to make that feel natural, they have to be given reason to. Just in the expression alone can tell what someone is feeling something but look further and it can be for a totally different reason. What is there motive?
These two men are angry, but do you think it's for the same reason ?
Who the hell is this person and why is they acting like this ? -Ali G
I've come to the conclusion of what the story is for these two characters
I wrote a short outline for these two guys , simply
Tom and Jack
Tom and Jack have been working a job they both don’t like.
Jack is fed up with the job just as much as Tom.
Problem is Tom has sweet talked Jack along into this job with him, reassuring this would be a good move He is also the motivator and would say anything to sell him on the idea this job would pay off Jack on the other hand is fed up with the job and when he see’s Joe not happy he uses this moment to taunt him he enacts Tom false glamor and reprimands him.
BAM sometimes when staging and working out a shot the idea comes to you. This one made enough since to apply a motive and give these characters Personality! I haven't approached a shot so carefully and established before. The reason being is because my last trip to CTN I received tons of great feedback from the BEST in the industry. But there were two notes in particular that froze me like a deer in head lights.
NUMBA 1# " What's his problem?" ...... THAT's it!! after I showed off one of my shots The animator looked at me and said what's his problem? uhhhhhhhh ? what? He asked me why is he acting like this? "Because he is angry. Yeah but why is he motivated to get angry. What happened to him ? " Literally just caught me of guard. "You can't tell me can you?" I shrunk. The reason he was making is that giving a simple backstory to your character can motivate the way he or she acts out a shot. My character was angry but why? Does he hate working, does he have relationship problems, did his wife leave him, is he a lonely guy, does he not like talking to people, is there a grudge he is holding against someone, Did he just get cheated on a deal, or did he eat a bad sandwich just now? Tedious I know, but you would be surprised how just a little story can give your character so much appeal Not just the way he acts but how he acts
NUMBA 2# " The character feels like they have to move more than they should move " This one left me dumbfaced but now the more I analyze it, I believe it heavily relates to #1 in a way each movement is for a reason. More meaning your character isn't a puppet that has to deliver lines and move around like many work I see nowadays. Your character has purpose and reason for every little thing they do. In order to make that feel natural, they have to be given reason to. Just in the expression alone can tell what someone is feeling something but look further and it can be for a totally different reason. What is there motive?
These two men are angry, but do you think it's for the same reason ?
Who the hell is this person and why is they acting like this ? -Ali G
Tuesday, March 8, 2016
ANIMSQUAD JOURNEY
So this time I decided to do a documentary type style video on making my short for animation. Many friends and family who are in the dark about this process don't realize how much time and patience goes into animating a simple scene for a few seconds. This will be my time to shed light on the subject by the only way I know how. Posting Random Jibber Jabber. I hope I stick with it or fail Big either way it should be a bomb maybe I'll learn something. HERE WE GO so I'm gonna start off with week one finding audio clips!
I think finding audio for an animation is probably the longest most stressful thing you can do WHY?! one is the shot going to be memorable to anybody that watches it ?
What was the last video you watched recently? Do you remember what it was about? Could you tell me who was in it or what it was advertising. You don't have actors to act what you have in your head, your constrained to the material that's available to you Youtube, TV, and Netflix etc. Probably what most of us do on a daily basis for entertainment. Three has this already been done before? Animation students multiple like the devil nowadays. What are we looking for that is outside of what everyone is choosing. It's like what's in fashion these days, the challenge is finding something new and fresh. Just make sure your not animating something somebody already did before you.
Now they have a certain establish set of rules and what you can do in an animation for instance choosing audio needs to have substance and material in something that just isn't mellow. meaning voices need to have range. Example: High and Low tones, whispers to shots, gasping breathing, crying, stuttering, a sentence read by a professional actor doesn't need all these things to necessarily be good. The Point is if the words that are being spoken tell the story you are trying to portray.
There was an instructor who gave an example from a previous student who did very awesome and is at Blue Sky..he then recommended that you find an audio clip similar to the selections he chose. The problem is that all the audio clips that were in the demonstration were all Chris Pratt from Parks and recreation. So you could have guessed the semester following was a Pratt Party. Pratt performance has substance he has range he has goofiness and funniness and comedy with good timing, this is gold for animators.
Normally you would hear from seasoned animators in order to find a good audio clip you need to search hard this will take you anywhere between hours to days to possibly weeks just to find the best clip. So I put on my Indie Hat and crack my whip because I'm about to quest for some audio gold. I decided to go with two people interacting with one another because I don't have that on my demo and I figured I need to be challenged. I figured lets get some couples fighting because the only thing I have to really to work with or man and a woman. and I have real world man hours in the realm of fighting. Like with my girlfriend (not really)
So after 4 days I got two 5 seconds clips. Dam! Then I found one funny clip from a YouTube movie that I thought was pretty hilarious just to give it some spontaneity and some spice to my selection. Wouldn't you know it my instructor chose the silly over Matthau and Lemmon. I had two stories lined up, but this one, this one is just silly! I could've pulled it from anywhere, but my Teacher Marlan knows best, he is the man, I Respect the Hell out of them so we gonna do the one like a boss.
Already starting to set up the scene I have a story in my head that I think might make sense the end of the audio clip tells the viewer that they are in fact in a waterpark so that limits my settings to someplace of the waterpark that has something to do related to a waterpark and two people that are interacting with one each other the other not saying something but one talking in and leading the action of the shot Time to set some staging and blocking for this new shot starting of spring term of Adam squad.
I think finding audio for an animation is probably the longest most stressful thing you can do WHY?! one is the shot going to be memorable to anybody that watches it ?
What was the last video you watched recently? Do you remember what it was about? Could you tell me who was in it or what it was advertising. You don't have actors to act what you have in your head, your constrained to the material that's available to you Youtube, TV, and Netflix etc. Probably what most of us do on a daily basis for entertainment. Three has this already been done before? Animation students multiple like the devil nowadays. What are we looking for that is outside of what everyone is choosing. It's like what's in fashion these days, the challenge is finding something new and fresh. Just make sure your not animating something somebody already did before you.
Now they have a certain establish set of rules and what you can do in an animation for instance choosing audio needs to have substance and material in something that just isn't mellow. meaning voices need to have range. Example: High and Low tones, whispers to shots, gasping breathing, crying, stuttering, a sentence read by a professional actor doesn't need all these things to necessarily be good. The Point is if the words that are being spoken tell the story you are trying to portray.
There was an instructor who gave an example from a previous student who did very awesome and is at Blue Sky..he then recommended that you find an audio clip similar to the selections he chose. The problem is that all the audio clips that were in the demonstration were all Chris Pratt from Parks and recreation. So you could have guessed the semester following was a Pratt Party. Pratt performance has substance he has range he has goofiness and funniness and comedy with good timing, this is gold for animators.
Normally you would hear from seasoned animators in order to find a good audio clip you need to search hard this will take you anywhere between hours to days to possibly weeks just to find the best clip. So I put on my Indie Hat and crack my whip because I'm about to quest for some audio gold. I decided to go with two people interacting with one another because I don't have that on my demo and I figured I need to be challenged. I figured lets get some couples fighting because the only thing I have to really to work with or man and a woman. and I have real world man hours in the realm of fighting. Like with my girlfriend (not really)
So after 4 days I got two 5 seconds clips. Dam! Then I found one funny clip from a YouTube movie that I thought was pretty hilarious just to give it some spontaneity and some spice to my selection. Wouldn't you know it my instructor chose the silly over Matthau and Lemmon. I had two stories lined up, but this one, this one is just silly! I could've pulled it from anywhere, but my Teacher Marlan knows best, he is the man, I Respect the Hell out of them so we gonna do the one like a boss.
Already starting to set up the scene I have a story in my head that I think might make sense the end of the audio clip tells the viewer that they are in fact in a waterpark so that limits my settings to someplace of the waterpark that has something to do related to a waterpark and two people that are interacting with one each other the other not saying something but one talking in and leading the action of the shot Time to set some staging and blocking for this new shot starting of spring term of Adam squad.
Thursday, February 18, 2016
Brad Faucheux Demo Reel 2016 from Brad Faucheux on Vimeo.
Updated Demo Reel for the New Year, With newest Animsquad shot, Which was an
Amazing learning experience. The end of last year has given me more drive and determination
to become a better artist, student, and animator. After work classes have been a challenge but I welcome the opportunity and have been so fortunate to meet and learn from the best instructors.
I can't wait to see where this new year leads me
Updated Demo Reel for the New Year, With newest Animsquad shot, Which was an
Amazing learning experience. The end of last year has given me more drive and determination
to become a better artist, student, and animator. After work classes have been a challenge but I welcome the opportunity and have been so fortunate to meet and learn from the best instructors.
I can't wait to see where this new year leads me
Wednesday, November 18, 2015
Brad Faucheux Winter Demo Reel 2015 from Brad Faucheux on Vimeo.
Updated Demo Reel, Off to CTN with a update demo, Just added a few shots I have been hard
at work on over the past few months, Have a look.
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